EASELJS TUTORIAL PDF
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This canvas object will be used by the Stage object for the rendering of display objects. For other geometrical shapes, refer to the code on GitHub.
Similarly, the Graphics object provides several functions to create shapes. This function will update the coordinates of shapes at the touch point and redraws the canvas.
EaselJS: Getting Started
A Brief Overview of Indigo. Join the DZone community and get the full member experience. Stage is the root level container for display objects.
These classes are included in the minified files of each library and are available on the CreateJS namespace. Opinions expressed by DZone contributors are their own. This can be achieved through the following line of code: Thank you for taking the time to read this article.
Web Dev Partner Resources. From Design to Code: We will pass the canvas object, which we created earlier. Integrate Feature Flags in Angular.
The tuforial libraries are:. Tools and Libraries, Part 3. This Shape allows us to display vector graphics on the canvas. The modular libraries are: Take a look at the official documentation to see how to create different shapes.
It allows you to change color, alignment, size, font, wrapping, and other settings of Text objects. Deploy code to production now.
Introduction to CreateJS – Part 1
Refer to the GitHub repository for complete source code and a demo is available here. In my demoI have added a text above the shapes. This can be done by Text objects of EaselJS. Each shape has a Graphics instance which is the interface to the canvas drawing system.
To draw a shape on the canvas, first, we will need to create a Stage object. Provides Step-by-Step Guidance to Angular.